+ SECTION 1 | THE BASICS - 22 MODULES
Unit 1 | Refresher
1. Introduction
2. The Board
3. How the Pieces Move
4. The Value of the Pieces
5. Check
6. Rules Against the Grain
7. Draw
8. Stalemate
9. The Three Stages of Chess
10. Notation
Unit 2 | The Foundations of Good Chess
1. Introduction
2. How to Avoid Making Obvious Mistakes
3. How Many Moves Should You Aim to Look Ahead?
4. Think War, Think Chess: Maximising the Potential of Your Pieces
5. Why Checks are Not Always Good
6. Open, Semi-Open and Closed Positions
7. Tactics, Positional Play and Recognising Patterns and Concepts
8. Timing
Unit 3 | Captures, Exchanges and Candidate Moves
1. Introduction
2. Only Go Active When your Position is Safe
3. Winning Points
4. Identifying a Candidate Move
+ SECTION 2 | PHASES OF THE GAME - 38 MODULES
Unit 4 | The Opening
1. Introduction
2. Control the Centre
3. Develop your Knights and Bishops
4. Respect and Protect your King and Queen
5. Give your Pieces a Purpose
6. Gain Time
7. Principles in Action
Unit 5 | Basic Openings
1. The Theory
2. Queen Gambit
3. The Pirc
4. King's Indian Defence
5. English Opening
6. Queen's Pawn Opening
7. Sicilian Defence
8. French Defence
9. The Fried Liver Attack
10. The Ruy Lopez
11. Conclusion
Unit 7 | Opening Traps
1. Why Traps are Not Used in Grandmaster Games
2. Copycat
3. Legal Trap
4. Scholars/Achille's Heel Mate
5. Fool's Mate
6. Blackburne Shilling Gambit
Unit 8 | The Middlegame
1. Introduction
2. Tactical Advantage
3. Positional Advantage
4. Attacking the King
5. Material Gain
6. Always have a Goal in Mind
Unit 9 | The Endgame
1. Introduction
2. Pieces Gain Strength in the Endgame
3. Passed Pawns
4. Gobbling Pawns
5. The Active Rook
6. The Active King
7. Some Endgame Checkmates
8. Exercises
+ SECTION 3 | WINNING FAST - 36 MODULES
Unit 10 | Tactics
1. Introduction
2. What are Tactics?
3. Improving Tactics
4. Double Check
5. The Pin
6. The Skewer
7. The Fork
8. Discovered Check
9. Decoy
10. Deflection
11. Overload
12. Conclusion
Unit 11 | Threats
1. Introduction
2. Coping with your Opponent's Threats
3. Creating and Executing Threats
Unit 12 | Attacking the Exposed King
1. Introduction
2. Looking for Forcing Moves
3. Your Opponent's King Must be Weak
4. Attacks Require Good Pieces and Good Position
5. Attacking in an Open Position
6. Timing
Unit 13 | Attacking the Castled King
1. Introduction
2. Checkmate on h2/h7 and g2/g7
3. Pawn Storms
4. Destroying the Bodyguards (Pawns)
5. The Battering Ram
6. Advanced Techniques
Unit 14 | Checkmate Patters
1. Introduction
2. Touch of Death
3. Smothered Mate
4. Two Bishop Mate
5. Bishop and Knight Mate
6. Anastasia Mate
7. Boden's Mate
8. Back Rank Checkmate
9. When to Look Out for Typical Patterns
+ SECTION 4 | WINNING SLOW - 16 MODULES
Unit 15 | Defending
1. Introduction
2. Treat your King with Respect
3. Keep your Friends Close, but your Bodyguards Closer
4. Should my Opponent's Attack Work?
5. Safety First
6. Don't Panic
7. Good Defensive Pieces
8. Seeing Things from Your Opponent's Perspective
Unit 16 | Positional Play
1. What is Positional Play?
2. Pawn Structure
3. Pawn Structures
4. OutPosts
5. Piece Manoeuvering
6. Controlling Squares and Areas of the Board
7. Piece Exchanges and Positional Play
8. Positional Transformations
+ SECTION 5 | ADVANCED TECHNIQUES - 16 MODULES
Unit 17 | Sacrifices, Gambits and Beauty
1. The Beauty Prize
2. Whether a Gambit or Sacrifice is Worthwhile
3. Two Famous Opening Gambits
Unit 18 | Visualisation
1. Chess is a Game of Visualisation
2. Visualising the Square
3. Working with One Piece
4. Visualising your Memories
5. Other Methods
Unit 19 | Individual Style
1. Why Style can Make a Difference
2. What is your Playing Style?
Unit 20 | Think Like a Grandmaster
1. Introduction
2. Every Move has a Purpose
3. Stop your Opponent
4. Make Chess Competetive
5. Long-term Solutions are Better than Quick Fixes
6. Knowing when the Position is Critical
+ SECTION 6 | CHESS 2.0 - 10 MODULES
Unit 21 | Conditional Formatting
1. Introduction
2. Internet Sites
3. Studying Grandmaster Games
4. Chess Etiquette
5. How to Prepare for Competition Chess
Unit 22 | COMPUTER CHESS
1. History
2. Benefits
3. The Difference Between Human and Computer Chess Players
4. How to Play Against a Computer
5. How to Get the Most from Playing with Computers