Game Design Course

Prepare to create and sell the game you have always dreamt of designing.

With the evolution of portable-device technology, the mobile games industry is expanding rapidly in exciting directions. What’s more, game design has never been more accessible. To help you take advantage of these enticing circumstances, nobody is better qualified than course authors Chris Stevens and Max Scott Slade.

 

Chris and Max are co-founders of multi award-winning games studios, and they have shipped over one million game apps between them. Written from real experience and success rather than pure theory, the course guides you through the history, climate and principles of game design; how to use Unity 3D to create, program and refine your own mobile game; and how to successfully release your game to the Apple, Google and Windows app stores.

 

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Syllabus

 

Section 1: Theory of Game Design

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Unit 1.1 - Introduction

Why this course? • How this course works • The gaming landscape • Why gaming is the biggest category • Genres of games • A short history of popular mobile games • Trends • 2D vs. 3D

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Unit 1.2 - Principles of game design

Know your game • Plot • Gameplay • Sound • Visuals • Game examples to back-up theory • The psychology of video game design • Neurobiology and gaming • Self-testing your game • User testing

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Unit 1.3 - The player

The history of gaming • Why we play games • The nature of play • Controversies • Parental Control • Addiction

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Unit 1.4 - Mobile games

Differences from traditional platforms  • The future of mobile games  • Social gaming, Games Centres, and In-app purchases (IAP)  • Graphics  • The simpler the better?

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Unit 1.5 - Understanding the different platforms

iOS • Android  • Web 

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Unit 1.6 - Making a game from scratch

Overview  • Tools to use  • Knowledge required  • Assets

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Unit 1.7 - Introduction to Unity3D

Introduction • How to download & install Unity • Prefabs • Atlases • C-Sharp programming • Assets • Scenes

Section 2: Practical Game Design

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Unit 2.1 - Creating the Unity3D project

Structure and organisation • Project setup • Import sounds from the tutorial package• Import graphics from the tutorial package • Creating the game view and the bouncing platform as a prefab

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Unit 2.2 - Asset creation

Introduction to Blender  • Asset creation  • Importing assets into Unity

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Unit 2.3 - Gameplay revisited

Specific gameplay principles and game design in the example code  • How different parts of your game will be treated  • What the rules of play are   • How tweaking the rules creates a different game

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Unit 2.4 - Scripting basics

Pros and cons of using Unity’s built-in physics system • Keeping things basic • Input controls

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Unit 2.5 - Control input and animation

Creating a basic 3D animation • Using animation in code with easing

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Unit 2.6 - Scripting events and sound

Scripting • Using sounds specifically made for this course

Section 3: After your game has been made

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Unit 3.1 - Testing and deployment

The importance of testing • Ways to test apps with different platforms using Unity remote

Pricing

Pricing is for 12 months access.

*The AUD price shown above is an estimate. Actual charges are based on the current exchange rate from GBP

Requirements

Software:

  • Required: none
  • Suggested: Apple Xcode and iOS operating system or Android SDK and Android operating system

Completion Time: 15 hours (average)

About the Author

The writers, editors and commentators of our course, test, exercises and videos are experienced app developers. You will be able to make a similar claim soon!

 

Our Chief Writer, Chris Stevens

  • Has shipped over half-a-million mobile apps; designer behind multiple number one apps.
  • Authored best-selling app-design books Designing for the iPad and Appillionaires.
  • Featured in Apple's global TV ad campaigns for the iPad.
  • Won a Guardian Media Award for his work as a journalist, and two Kirkus awards for his apps.
  • Designed Alice for the iPad. Gizmodo called it "The cleverest iPad book yet". The BBC said it was "A glimpse of the future of digital reading". Oprah Winfrey said it would "change the way kids learn".