With the evolution of portable-device technology, the mobile games industry is expanding rapidly in exciting directions. What’s more, game design has never been more accessible. To help you take advantage of these enticing circumstances, nobody is better qualified than course authors Chris Stevens and Max Scott Slade.
Chris and Max are co-founders of multi award-winning games studios, and they have shipped over one million game apps between them. Written from real experience and success rather than pure theory, the course guides you through the history, climate and principles of game design; how to use Unity 3D to create, program and refine your own mobile game; and how to successfully release your game to the Apple, Google and Windows app stores.
Why this course? • How this course works • The gaming landscape • Why gaming is the biggest category • Genres of games • A short history of popular mobile games • Trends • 2D vs. 3D
Know your game • Plot • Gameplay • Sound • Visuals • Game examples to back-up theory • The psychology of video game design • Neurobiology and gaming • Self-testing your game • User testing
The history of gaming • Why we play games • The nature of play • Controversies • Parental Control • Addiction
Differences from traditional platforms • The future of mobile games • Social gaming, Games Centres, and In-app purchases (IAP) • Graphics • The simpler the better?
iOS • Android • Web
Overview • Tools to use • Knowledge required • Assets
Introduction • How to download & install Unity • Prefabs • Atlases • C-Sharp programming • Assets • Scenes
Structure and organisation • Project setup • Import sounds from the tutorial package• Import graphics from the tutorial package • Creating the game view and the bouncing platform as a prefab
Introduction to Blender • Asset creation • Importing assets into Unity
Specific gameplay principles and game design in the example code • How different parts of your game will be treated • What the rules of play are • How tweaking the rules creates a different game
Pros and cons of using Unity’s built-in physics system • Keeping things basic • Input controls
Creating a basic 3D animation • Using animation in code with easing
Scripting • Using sounds specifically made for this course
The importance of testing • Ways to test apps with different platforms using Unity remote
Pricing is for 12 months access.
Completion Time: 15 hours (average)
The writers, editors and commentators of our course, test, exercises and videos are experienced app developers. You will be able to make a similar claim soon!
Our Chief Writer, Chris Stevens