This is your chance to create an app in just a few weeks. We teach you based on real-life knowledge and experience, not theory. The course author, Chris Stevens, has shipped over half-a-million apps, including the smash-hit Alice for the iPad. Our course is packed with authentic tips covering design, programming and marketing. We want you to get your app on Google Play or the Apple App Store as soon as possible.
This fantastic package includes:
The state of the market • A short history of the app and its future. Grasping the market differences between Android, iPhone and iPad • Choosing a category of app • What to expect at launch • Understanding app design principles
Deciding between platforms: iOS or Android • Differences in spending patterns and device popularity • Android vs iPhone sales and profits • Choosing a platform to target first • 360 degrees of rotation • Basic mobile platform ergonomics.
How to dream up a killer app idea • Understanding the mass-market customer • Maximizing profit in one of the world's most competitive creative app marketplaces • Anticipating and avoiding conflicts • Insider tips on app ideas • Anticipating marketing requirements • Dealing with a cut-throat marketplace
Explaining the mobile market to customers • Learn how to pitch app ideas • Come to quick agreements on designs • The basics of revenue sharing and other common business arrangements in app markets • How to remain profitable • Pitfalls to watch out for
How to find a programmer for your app project • Understanding the cost of indie programmers vs agencies • Managing international programming operations • Interacting with the mobile app programming community • NDAs • Using overseas programmers • Deciding whether to learn coding.
Understanding the risks of the market for independent designers • Learning lessons from the world's best-selling indie apps • Using forums and other online resources • Budgeting considerations • The state of the app market for indie developers
Understanding the app retail model • How to interact with Apple and Google and others • Focusing on the quality of your work • Dealing with rejection • Common reasons for app rejection • Negotiating with the gatekeepers
Basic organisational tips for app designers • How to plan and schedule your project • Communicating app ideas visually • Project management and working methods • Drawing plans • Providing documentation to programmers.
Learning how to communicate with a programmer • Making efficient use of the programmer's time to minimize expense • A basic overview of the major languages used by the leading mobile platforms • Interacting with complex coding systems • Novel approaches to discussion.
Introduction: Apple's Xcode and the Android SDK
Android SDK: Programming the Android SDK
Xcode SDK: Programming with Apple Xcode
Alice for the iPad: Learning from the Alice source code
App Building Tools: Explore the zero-code rock-revolution
Utility Apps: A look at non-game software
One Hour App
Android and iOS Videos
Exercises and Downloadable Content
How to strip-down features and design elements to maximise impact, usability, and sales • Understanding the ergonomics of the human finger • Exploring the possibilities for touch interaction.
Understanding the Feature Fallacy • How to creatively reduce the number of features in your app • Learning from examples of good and bad interfaces and feature sets • Reviewing app successes • Limiting functionality to increase sales
Learn about mocking up designs on mobile platforms and the importance of testing in-situ. Trends in mobile UI design and typography • How offering fewer choices frees the user: Why less is more • Evaluating designs • User testing
A review of input options • Creative solutions to control systems • Working with the accelerometer • Making your app sell • Creative design solutions
How to use sound to give user feedback or create an atmosphere in your app • Where to source free music • How to commission professional music and sound.
An introduction to the world of mobile gaming and how you can get involved • The risks of game design • Learning from the world's most successful mobile games companies • Exploring sales statistics and modern gaming trends
How to name your app • Talking to the press • How to deal with journalists • Using YouTube as promotional tool • Making a video. Strategies for dealing with rejection from the Apple App Store • Advanced app store gatekeeper negotiation methods
Learn app-pricing strategies • Understand the growing potential of in-app purchases and the evolution of apps from products to services • Keep up-to-date with sales statistics and adjust prices seasonally to maximise profit • Reviewing sales data • Adapting strategies to increase sales.
Pricing is for 12 months access.
Completion Time: 15 hours (average)
The writers, editors and commentators of our course, test, exercises and videos are experienced app developers. You will be able to make a similar claim soon!
Our Chief Writer, Chris Stevens